![]() ![]() Ranged thralls only get perks in Agility, Vitality and Accuracy.ĪoC thralls use the same food as vanilla thralls: Gruel for maximum Strength growth, Grilled Steak for maximum Vitality growth, and Exotic Feast for maximum healing. Melee thralls only get perks for Strength, Agility and Vitality. They only get positive attribute bonuses, no mixed perks that reduce one attribute and increase another. similar to isle of siptah that both resources are available for mining. my recommendation is to place gold nodes deep inside the swampy jungle to go alongside with the lemurian lore. the drop rate is not the best other than scouting for chests around the buccaneer bay / flotsam coast. ![]() Note that the actual starting HP of a thrall will vary based on that faction's starting Vitality.ĪoC thralls and pets have custom perks. I had a suggestion about gold resources in the exiled lands. Felgarth Healers, purchased from the Felgarth faction hub, have the same stats as entertainers. ![]() Entertainers have their own stats, with the same health as T5s but higher damage than even T9s, making them effective glass cannons. Thralls have different starting attributes and growth based on their faction and whether they are classified as melee (sword icon) or ranged (bow icon.) Mages and Archers are both ranged thralls and use the Accuracy stat for damage. T6 through T9 are officer thralls, they share spawn locations and spawn more rarely the higher the tier. Tiers 1 and 2 refer to the thralls that spawn in the camps marked "easy" on the Interactive Map. This is how they are referred to in the game files and it's a useful shorthand, but the difference between a T6 and T7 faction thrall is much smaller than between a T3 and T4 vanilla thrall, for example. Faction thralls are organized into "tiers" here, but it's not an official distinction. ![]()
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